Give a child a video game -- and maybe a job
Give a child a video game -- and maybe a job
Thu Jan 11, 2007 6:02 AM ET
By Lisa Baertlein
LOS ANGELES, Jan 11 (Reuters Life!) - Mathematics, science and video games? A
For although many educators scoff at the idea of video games in schools, the U.S. military has titles that train soldiers, teenagers with cancer use a game to battle their illness virtually and physically and some surgeons use video games to keep their hands nimble.
David Williamson Shaffer, an education science professor at the
"People think that the way we teach kids in schools is the natural way we should learn," said Shaffer, author of the book "How Computer Games Help Children Learn."
"But young people in the
Shaffer argues that youngsters heading into the work force will, from day one, have to compete with skilled workers from around the world with years of technological experience.
For this reason, children should be given the chance to use their innate skills of simultaneously listening to music while playing games, watching videos, surfing the Web and messaging friends from computers or cell phones, while learning about things like biology, history or physics.
He said the current educational system was designed in the late 1800s to prepare people for life in industrial
Shaffer said this new approach might also help the
Governments in
Proponents of such efforts say video games engage kids in a way that is relevant to their lives, allowing them to learn by doing as they experiment with new social and cultural worlds.
Like the
Shaffer and his team have developed a range of games that help students learn to think like engineers, urban planners, journalists, architects and other professionals. A list of their games is at http://www.epistemicgames.com/eg/?cat=5 .
In March, Shaffer and his team will start working with a school in
"There are bad games out there, just as there are bad books. So adults who care about what children learn have to educate themselves about games -- and, more important, start to think about learning in new ways for the digital age of global competition," he said.
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